Post by nitrox on Mar 5, 2016 11:49:28 GMT
Following the poll here, this is the second deck in the series.
[Other decks in the pack:]
[Marco Beat]
[Queen Control]
[These 3 decks are VERY basic versions, so they can be modified and molded to fit your own style, so happy dueling!]
DECK 2 :
>>Darkness Nature Zerg Rush<<
Deck file:DN_ZergRush.o8d (1.19 KB)
Core of the deck:
4x Death March, Reaper of Death
4x Dorgedos, the Reaper Drake
4x Marrow Ooze, the Twister
4x Dandy Eggplant
Other quick attackers:
4x Sniper Mosquito
3x Huckle Kirin Sawyer, Jungle Governor
4x Hearty Cap'n Polligon
Support and blocker-kill:
4x Animabelgis, Fuuma Savage
4x Kodamanma, All-Devouring Puppet
3x Critical Blade
2x Fuuma Vines
Starting with the threats right on the first turn, this deck quickly breaks shields to go for the win. The perfect progression can finish up the game as soon as turn 4.
Dandy Eggplant and Marrow Ooze get darkness creatures in your grave explicitly.
Animabelgis can help break 2 shields as soon as T2. Evolute Power is also a good card to consider for this.
Dandy is especially useful, because it can be used to grave 1 darkness creature and get 1 untapped mana in at the same time. Helps with swarming in general.
Kodamanma will replenish your hand, and some builds use Ochappi with it.
Sniper Mosquito also helps with mana recycling and hand replenishment. It can get whatever you want from the deck when combined with Dandy Eggplant.
Even with general countermeasures that are taken against rush decks, this build is very hard to stop because of the following reasons:
>One, it relies on grave evolutions. When the opponent tries to kill any of the threatening dark creatures(evos included), it just feeds the grave.
>Two, blockers don't work too well against it because of Critical Blade and Fuuma Vines; Dorgedos and Huckle zoom right past them; and Death March can go toe-to-toe with cheap blockers that have less than 5000 power.
The main weakness of this deck is that it can't afford to have any high-cost triggers, which makes it unreliable against other aggressive decks that are quick or swarm a lot. It exhausts cards in hand quickly, so if it can't finish off the opponent early it'll be weak when the game drags on.
[Other decks in the pack:]
[Marco Beat]
[Queen Control]
[These 3 decks are VERY basic versions, so they can be modified and molded to fit your own style, so happy dueling!]
DECK 2 :
>>Darkness Nature Zerg Rush<<
Deck file:DN_ZergRush.o8d (1.19 KB)
Core of the deck:
4x Death March, Reaper of Death
4x Dorgedos, the Reaper Drake
4x Marrow Ooze, the Twister
4x Dandy Eggplant
Other quick attackers:
4x Sniper Mosquito
3x Huckle Kirin Sawyer, Jungle Governor
4x Hearty Cap'n Polligon
Support and blocker-kill:
4x Animabelgis, Fuuma Savage
4x Kodamanma, All-Devouring Puppet
3x Critical Blade
2x Fuuma Vines
Starting with the threats right on the first turn, this deck quickly breaks shields to go for the win. The perfect progression can finish up the game as soon as turn 4.
Dandy Eggplant and Marrow Ooze get darkness creatures in your grave explicitly.
Animabelgis can help break 2 shields as soon as T2. Evolute Power is also a good card to consider for this.
Dandy is especially useful, because it can be used to grave 1 darkness creature and get 1 untapped mana in at the same time. Helps with swarming in general.
Kodamanma will replenish your hand, and some builds use Ochappi with it.
Sniper Mosquito also helps with mana recycling and hand replenishment. It can get whatever you want from the deck when combined with Dandy Eggplant.
Even with general countermeasures that are taken against rush decks, this build is very hard to stop because of the following reasons:
>One, it relies on grave evolutions. When the opponent tries to kill any of the threatening dark creatures(evos included), it just feeds the grave.
>Two, blockers don't work too well against it because of Critical Blade and Fuuma Vines; Dorgedos and Huckle zoom right past them; and Death March can go toe-to-toe with cheap blockers that have less than 5000 power.
The main weakness of this deck is that it can't afford to have any high-cost triggers, which makes it unreliable against other aggressive decks that are quick or swarm a lot. It exhausts cards in hand quickly, so if it can't finish off the opponent early it'll be weak when the game drags on.