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Post by Steel on Apr 10, 2016 9:33:15 GMT
My first take on awakening saga Creatures
3x Maxval, Electro-Fuuma 4x Ashliger, Holy Dark Beast 1x Mil Armor, Mecha King Vizier 3x Aqua Surfer 2x Darkness Southern 3x Olzekia, General of Decapitation 1x Hanzou, Menacing Phantom 4x Gal Volf, Dark Wolfblade
Spells
3x Secret Clocktower 3x Energy Stream 2x Hyperspatial Revive Hole 1x Inferno Sign 3x Hyperspatial Shiny Hole 2x Apocalypse Day 3x Super Spark
Evolution Creatures
2x Queen Alcadeias, Holy Gaia
Hyperspatial Creatures
3xCheval, Temporal Demon Spirit 2x Rumble, Temporal Sage 3x Dravita, Temporal Pressure Spirit
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Post by nerafim on Apr 13, 2016 12:06:44 GMT
Ok just as a quick look because I am busy and I didn't even started building for this block yet, so I will make it fast until you let me know what you want. Overall you direction is good, and you executed it very standard and staple based where each card is its own individual play. This means you have pretty broad strenghts and flexibility but also pretty broad weaknesses and at times not enough pressure when you need it.
I don't see any particular mistakes or lack in basics, so that's good, but it also doesn't tie up very well at the higher level of plays and such. Good core idea though, it just feels like you didn't know what to fill the rest of the deck with so you went with what you thought is "safe", just that it's not optimal...or in fact maybe not even safe.
This is just how I see it when I look over it and without going deeper. Quick parts that draw my attention though...
Spells
3x Secret Clocktower 3x Energy Stream
2x Apocalypse Day 3x Super Spark
Hyperspatial Creatures
2x Rumble, Temporal Sage
No.
2x Queen Alcadeias, Holy Gaia Mmm, it's not that it doesn't make sense, but at the same time is it really needed and more importantly consistent? I feel that if you depend on it too much here, you will fail so it's best to just strengthen other parts of your deck instead.
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