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Post by the_stellar on May 3, 2016 8:25:35 GMT
One of my old decks. Not so efficient, but it's a combo deck, so it's fun. I'm open to any suggestions, but more precisely I need ideas of strikers.
** EDIT: Thank's all for your messages. I made some changes. Although I did not test it, I hope there are some improvements
Giovanni, the 10th x4 Synapse Cube x1 Rolling Snowman x3 Faerie Gift x4 Guard Grip x4 Terradragon Zalberg x2 Matthew Stewart, Wild Beast x3 Spell del Fin, Light Divine Dragon x4 Hyperspatial Energy Hole x1 Hyperspatial Shiny Hole x2 Hyperspatial Faerie Hole x2 Amaterasu, Founder of Blue Wolves x1 Noble Enforcer x1 Spiral Aura x1 Super Spark x1 Natural Snare x2 Rondo Beasts x1 Energy Stream x2 Perfect Galaxy, Spirit of Immortality x1
Hyperspatial Zone Koshirou, Temporal Ogre x1 Kankuro, Temporal Actor x1 Dravita, Temporal Pressure x1 Aqua Cutlass, Temporal Swordsman x1 Luna Allegre, Temporal Tower x1 Martini, Temporal Dancer x1 Diana, Temporal Brave x1 Kutt, Temporal Brawler x1
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Post by nitrox on May 3, 2016 8:32:48 GMT
Oh, I've been trying various Giovanni builds for a while, but this one seems interesting. Never thought to add Leopol and Mattew...that seems pretty cool with the spell spamming. Milzam and Gabriella seem a bit out of place though. Are they purely for anti-assault purposes?
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Post by the_stellar on May 3, 2016 9:10:51 GMT
Gabriella helps me in case i need time. Milzam is striker... That's the problem. i need better strikers and just can't think of ones from light, water or nature civi
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Post by nitrox on May 3, 2016 9:50:12 GMT
Hmm some newer things are El Dorado, Kankuro, Una Arana and Sanada Giant. You already know all the old ones but 1x Perfect Galaxy maybe?
I'll try playing with the deck myself and make some edits. If something works well, I'll report to you here.
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Post by kurotamashi on May 3, 2016 10:25:33 GMT
Nice deck Stellar, good to see people using giovanni as a source of engine for the deck. As for suggestions I would make some space in that deck. These are a couple of things which I think can be modified to:
2x rolling snowman (can be reduced cos of synergy with giovanni) 0x Synaspse (it's good but not needed) 3x Franz (addition for hsp offense) 3x Matthew (4x was overkill) 2x Sir Leopool (reduced cos you already have plenty of draw power) 1x Rondo Beasts 3x Guard Grip (3x should be sufficient since you've giovanni) 3x Faerie Gift (same as guard grip) 2x Spell Del Fin (2x is balanced, you can consider one more but 4x is overkill)
All of this should make space for around 8 cards at max. With Franz added you can use hyperspatial zone for offense, the spells can be casted as early as the 4th turn and the creatures give decent benefits for mid game. For some mid game defense I would say Add in 2x Corile or Surfer. The former is good for early powerful hsp removal like Zeta and Surfer helps against assault and controls both and he's a hsp removal too - with Faerie gift both should be easy to summon early as well.
As for hsp zone you can use the 5 mana spells of water/nature and light. Water gives you access to awakened untouchable and Aqua Cutlass, Temporal Swordsman with one draw, nature gives direct access to Severence making your psychics anti-bounce and Light gives you access to Galaxy Temporal.
So for hsp spells, 2x Energy Hole 2x Faerie Hole 1x Dravita Hole 1x Shiny Hole
This should balance the combo part and offensive part of the deck. Alternatively Dolgazer might be worth considering, it's +2 draws on summon and with Faerie gift can be summoned as early as 5th or 6th turn.
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Post by nerafim on Jun 1, 2016 18:41:00 GMT
I fell in love with the card ever since I saw it when it was released, and it has been quite a trip building with it since. I wrote "the book on it" as they say, back in the day...literally almost lol, that was a fun article to do. I have not yet started building my 50+ decks versions with him for OCTGN, as I was busy building 50+ versions for other cool shit, but I guess I could offer some advices...
I love all the "horrible mistakes" that you made with this, because it shows an appreciation for the card, lol...but you went a tiny bit WAY too ham and thematic on it. There's like a few big problems...
1) Your resourcing is way too much, partly because you are not doing it efficient. I mean mostly all the 4x-ing and stuff. It's even contradictory. For example if you 4x Guard, you don't really need Leopold and so on.
2) Your entire system depends on card(s) that are too easily removed, Giovanni mainly.
3) You have like no real way to pressure your opponent and no midd-game. It's kind of just All In on getting to the big cards, but even then you set up all sort of distractions for yourself in getting there with all the "moving cards around is fun".
I think by "striker" you mean finisher, for which suggestions were already mentioned, but the best one imo would probably be Diruga Vejida. Giovanni is strong for a resource engine, but it's not quite its optimal/prime use, and LWN Giovanni is probably the hardest to do, but it can be done well if you just don't put all your eggs in one basket.
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