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Post by owaiskidd on Mar 11, 2017 9:46:44 GMT
hello guys ... its a basic lambda beat deck ... works effectively ...against all type of decks in EP-1 ... easy to manage ... the plan is simple just call out the small guys start breaking shields ... an early ryusei kaiser(hyp. one) can heavily effect the outcome of the game ... faerie gifts and bolbalzak ex are the game changers ... any type of suggestions are welcomed
Cosmo Cebu Lambda, the Super Electromagnetic 3
Evolution Totem 2
Dreaming Moon Knife 3
Bronze-Arm Tribe 4
Geo Baribari Miranda 1
Bolbalzak Ex 1
Intense Vacuuming Twist 4
Fuuma Gorgonshack 2
Aqua Surfer 3
Quattro Fang, Super Gang Leader 1
Hyperspatial Shooting Hole 2
Yattar Wan, Adventuring Fox 2
Faerie Gift 3
Come On Pippi 3
Hot Spring Crimson Meow 3
Hyperspatial Faerie Hole 1
GENJI Double Cross, Blastdragon 1
Ryusei Kaiser, the Eternal 1
hyperspatial zone
Geo the Man, Earth Titan 1
Red ABYTHEN Kaiser 1
Ryusei Kaiser, the Victorious 1
Prin Prin, the Victorious 1
Gaial Kaiser 1
Ryusei the Forever Kaiser 1
Gaial Kaiser, the Victorious 1
Quattro Fang, Soul Gang Leader 1
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Post by nitrox on Mar 19, 2017 7:45:52 GMT
Gorgonshack AND Shooting Hole/IVT seems a bit strange. Other than that it's a pretty nice build! I would suggest going for some Natural Snares or something similar, because if the opponent manages to bring out a Ryusei Kaiser the deck has nothing to counter it.
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Post by rujardragon on Apr 10, 2017 5:05:00 GMT
Gorgonshack AND Shooting Hole/IVT seems a bit strange. Other than that it's a pretty nice build! I would suggest going for some Natural Snares or something similar, because if the opponent manages to bring out a Ryusei Kaiser the deck has nothing to counter it. Have had this problem before! Not sure what to do about it. Snares can work.
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