Post by nitrox on Sept 6, 2017 12:33:50 GMT
Deck 2 of 3:
↑↑ N-Ex Mana Ramp ↑↑
Main deck:
Ramp and Refill Engine:
4x Jasmine, Mist Faerie
4x Faerie Life
3x Seventh Tower
4x Cyber N World
Fat summons:
4x Hogan Blaster
1x Bolbalzak Ex
2x Codename Sorge
3x Ryusei Kaiser, the Eternal
3x GILL Supergalactic Dragon
3x Spell Del Fin, Light Divine Dragon
Triggers/Defense:
2x Hyperspatial Green White Hole
4x Intense Vacuuming Twist
2x DNA Spark
1x Falconer, Lightfang Ninja
Hyperspatial Deck:
2x Prin Prin, the Victorious
2x Intense Sumo! Thrust Wrestler
2x Kaiman, Temporal Flower
2x Gaga Packun, Io Enforcer
A deck that focuses on getting high amounts of mana quickly to move in for the kill with big creatures.
Nature and Water have been used together for a long time to generate both Mana and Hand advantage to dominate the opponent. Episode 1 brings us many new cards for this, the prominent ones being Jasmine and Cyber N World.
Cheap mana acceleration will quickly give you a large mana pool, but it will equally quickly empty your hand. That's where Cyber N World comes in - against slow decks that aren't using their hand quickly enough, Cyber N will give you a great advantage. The rule of thumb with N World is that the player with more mana benefits more from it. Seventh Tower will help you reach high mana levels quickly.
Hogan Blaster can also be chanced in early game to get out a lucky big creature, but the main purpose of it here is to stop assaults in their tracks if they hit it in shields.
Most of the big creatures are self-explanatory- Sorge and GILL Supergalactic will help you kill stuff, Ryusei will lock the opponent's creatures and Del Fin will lock spells, which cripples many control decks.
The usual defense cards and triggers are there, but special mention must be made for Hyperspatial Green White Hole. It can stall a threat when combined with Prin Prin, while also placing a trigger in shields and then optionally getting a card back from mana. Very versatile. You can summon the other Psychic Creatures with it too, according to the situation, but most of the time you'll find yourself using just Prin Prin.
Variations you can have:
As this deck is a ramp you can use your favorite expensive standalone creatures and spells in it and it'll be able to play those. Important ones in E1 are-
Nibai Nibai
Bolshack Gil Cross Nex
Codename Sherlock
Codename Snake
You'll have to add darkness for the last 2, but in a ramp even with less darkness cards it'll
be fine as you don't need the dark mana early game.
More mana ramping options include:
Baban Ban
Evolution Burst - Into The Wild
Hyperspatial Faerie Hole+Quattro Fang(Soul Gang Leader) or Geo The Man.
There are many more variations of N-Ex Ramp, the most prominent one being a heavily dragon focused build with cards like Balga Raiser, Zalberg, Bolshack Cross NEX, Bajulaterra and Balga Raizou.
Door of Miracle and Mystery is also often used along with Hogan Blaster, but keep in mind to replace all small creatures with spells to improve its efficiency, for example using Living Lithograph instead of Jasmine.
↑↑ N-Ex Mana Ramp ↑↑
Main deck:
Ramp and Refill Engine:
4x Jasmine, Mist Faerie
4x Faerie Life
3x Seventh Tower
4x Cyber N World
Fat summons:
4x Hogan Blaster
1x Bolbalzak Ex
2x Codename Sorge
3x Ryusei Kaiser, the Eternal
3x GILL Supergalactic Dragon
3x Spell Del Fin, Light Divine Dragon
Triggers/Defense:
2x Hyperspatial Green White Hole
4x Intense Vacuuming Twist
2x DNA Spark
1x Falconer, Lightfang Ninja
Hyperspatial Deck:
2x Prin Prin, the Victorious
2x Intense Sumo! Thrust Wrestler
2x Kaiman, Temporal Flower
2x Gaga Packun, Io Enforcer
A deck that focuses on getting high amounts of mana quickly to move in for the kill with big creatures.
Nature and Water have been used together for a long time to generate both Mana and Hand advantage to dominate the opponent. Episode 1 brings us many new cards for this, the prominent ones being Jasmine and Cyber N World.
Cheap mana acceleration will quickly give you a large mana pool, but it will equally quickly empty your hand. That's where Cyber N World comes in - against slow decks that aren't using their hand quickly enough, Cyber N will give you a great advantage. The rule of thumb with N World is that the player with more mana benefits more from it. Seventh Tower will help you reach high mana levels quickly.
Hogan Blaster can also be chanced in early game to get out a lucky big creature, but the main purpose of it here is to stop assaults in their tracks if they hit it in shields.
Most of the big creatures are self-explanatory- Sorge and GILL Supergalactic will help you kill stuff, Ryusei will lock the opponent's creatures and Del Fin will lock spells, which cripples many control decks.
The usual defense cards and triggers are there, but special mention must be made for Hyperspatial Green White Hole. It can stall a threat when combined with Prin Prin, while also placing a trigger in shields and then optionally getting a card back from mana. Very versatile. You can summon the other Psychic Creatures with it too, according to the situation, but most of the time you'll find yourself using just Prin Prin.
Variations you can have:
As this deck is a ramp you can use your favorite expensive standalone creatures and spells in it and it'll be able to play those. Important ones in E1 are-
Nibai Nibai
Bolshack Gil Cross Nex
Codename Sherlock
Codename Snake
You'll have to add darkness for the last 2, but in a ramp even with less darkness cards it'll
be fine as you don't need the dark mana early game.
More mana ramping options include:
Baban Ban
Evolution Burst - Into The Wild
Hyperspatial Faerie Hole+Quattro Fang(Soul Gang Leader) or Geo The Man.
There are many more variations of N-Ex Ramp, the most prominent one being a heavily dragon focused build with cards like Balga Raiser, Zalberg, Bolshack Cross NEX, Bajulaterra and Balga Raizou.
Door of Miracle and Mystery is also often used along with Hogan Blaster, but keep in mind to replace all small creatures with spells to improve its efficiency, for example using Living Lithograph instead of Jasmine.