Post by Alexander on Jul 21, 2015 14:39:56 GMT
This is a work in process right now, mostly because I've been unable to find duels recently. It was built for set 17, and probably needs some changes to fit the set 23 meta, but I like the concept. There's some wicked combos here I like. Suggestions are welcome.
Creatures(Darkness 12, Fire 5, Light 6, Rainbow 4, Total 27)
4 x Smash Warrior Stagrandu --- [cost 2 Fire]
3 x Keen, the Mobile Sage --- [cost 3 FireLight]
4 x Jenny, the Dismantling Puppet --- [cost 4 Darkness]
3 x Magris, Vizier of Magnetism --- [cost 4 Light]
3 x Moors, the Dirty Digger Puppet --- [cost 5 Darkness]
2 x Mongrel Man --- [cost 5 Darkness]
3 x Ice Vapor, Shadow of Anguish --- [cost 5 Darkness]
3 x Ophanis, Spirit of the Unified Five --- [cost 5 Light]
1 x Magmadragon Jagalzor --- [cost 6 Fire]
1 x Auzesu, the Demonic Holy Spirit --- [cost 6 DarknessLight]
Evolution Creatures(Light 2, Total 2)
2 x Alcadeias, Lord of Spirits --- [cost 6 Light]
Spells(Darkness 4, Fire 3, Total 7)
1 x Skeleton Vice --- [cost 4 Darkness]
3 x Phantasm Clutch --- [cost 4 Darkness]
3 x Flame Lance Trap --- [cost 6 Fire]
Cross Gears(Fire 2, Light 2, Total 4)
2 x Patrial Flame --- [cost 3 Light]
2 x Invincible Scissors --- [cost 3 Fire]
Cost Info:
1
2 R R R R
3 Y Y YR YR YR R R
4 B B B B B B B B Y Y Y
5 B B B B B B B B Y Y Y
6 BY Y Y R R R R
Average Mana=4.25
Total=40
Evolution Creature/Creature/Spell/Evolution Cross Gear/Cross Gear:2/27/7/0/4
10 Fire, 16 Darkness, 10 Light, 0 Nature, 0 Water, 4 Rainbow
Multi Civ: 3 Fire, 1 Darkness, 4 Light, 0 Nature, 0 Water
All Civs (MultiCiv adjusted): 13 Fire, 17 Darkness, 14 Light, 0 Nature, 0 Water
p.s: I've found I like Grave of Angels and Demons more over Skeleton Vise in this deck. Shuts down those Seven's Tower engines pretty damn well. Will make a permanent decision after further testing, though.
Creatures(Darkness 12, Fire 5, Light 6, Rainbow 4, Total 27)
4 x Smash Warrior Stagrandu --- [cost 2 Fire]
3 x Keen, the Mobile Sage --- [cost 3 FireLight]
4 x Jenny, the Dismantling Puppet --- [cost 4 Darkness]
3 x Magris, Vizier of Magnetism --- [cost 4 Light]
3 x Moors, the Dirty Digger Puppet --- [cost 5 Darkness]
2 x Mongrel Man --- [cost 5 Darkness]
3 x Ice Vapor, Shadow of Anguish --- [cost 5 Darkness]
3 x Ophanis, Spirit of the Unified Five --- [cost 5 Light]
1 x Magmadragon Jagalzor --- [cost 6 Fire]
1 x Auzesu, the Demonic Holy Spirit --- [cost 6 DarknessLight]
Evolution Creatures(Light 2, Total 2)
2 x Alcadeias, Lord of Spirits --- [cost 6 Light]
Spells(Darkness 4, Fire 3, Total 7)
1 x Skeleton Vice --- [cost 4 Darkness]
3 x Phantasm Clutch --- [cost 4 Darkness]
3 x Flame Lance Trap --- [cost 6 Fire]
Cross Gears(Fire 2, Light 2, Total 4)
2 x Patrial Flame --- [cost 3 Light]
2 x Invincible Scissors --- [cost 3 Fire]
Cost Info:
1
2 R R R R
3 Y Y YR YR YR R R
4 B B B B B B B B Y Y Y
5 B B B B B B B B Y Y Y
6 BY Y Y R R R R
Average Mana=4.25
Total=40
Evolution Creature/Creature/Spell/Evolution Cross Gear/Cross Gear:2/27/7/0/4
10 Fire, 16 Darkness, 10 Light, 0 Nature, 0 Water, 4 Rainbow
Multi Civ: 3 Fire, 1 Darkness, 4 Light, 0 Nature, 0 Water
All Civs (MultiCiv adjusted): 13 Fire, 17 Darkness, 14 Light, 0 Nature, 0 Water
p.s: I've found I like Grave of Angels and Demons more over Skeleton Vise in this deck. Shuts down those Seven's Tower engines pretty damn well. Will make a permanent decision after further testing, though.