Post by Light on Aug 3, 2015 18:04:48 GMT
DMC-59 Samurai Ambitious
Creatures: 20
4x Ryoma Giant
4x Kirino Giant
3x White, Blastflame Crimson Lord
3x Bolmeteus Samurai Dragon
2x Bolmeteus "Kensei" Dragon
2x Flameburn Dragon
2x Bazagaberg "Hayate" Dragon
Spells: 16
4x Hell's Scrapper
4x Faerie Life
4x Living Lithograph
4x Natural Snare
Gears: 4
4x Dragon Gear - Zangeki Mach Armor
Definitely one of my most favorite of the DMC decks. Samurai Ambitious is built around the combo between Bolmeteus 'Samurai' Dragon and Zangeki Mach Armor. This build is very fast-moving and aggressive, and can lay waste to the opponent's shields and field quickly. However, it quickly runs out of steam later on in the game due to lack of draw, combined with dead draws. It is also vulnerable early on, and reliant on it's trigger defense and acceleration cards for the first few turns.
There are a lot of 4x and 3x here, and just a few 2x, shows that the build is highly focused on it's main combo. The mana curve is interesting in that there are absolutely no 3-drops. To compensate for that, there are eight 2-cost acceleration cards. Ideally you would want to accel on turn 2, then go for either Dragon Gear or Kirino Giant on turn t3, followed by either Ryoma or Bolmeteus for the big hit. This setup cannot be guaranteed, and missing the t2 acceleration can mean auto-lose in many cases. Getting the perfect progression however, can result in an auto-win, so it all balances out.
Zangeki Mach Armor is a very solid play anytime in the game. Uncrossed, it reduces the cost of all samurai and dragons, making Hayate, Kensei and Ryoma more easily playable. When crossed, it makes all your samurais and dragons into speed attackers. Bolmeteus can auto-cross with this, turning it into a natural speed-attacker; Ryoma Giant can auto-cross as well, although the requirements are different. The other option for speed is White, Crimson Lord. It's a solid 5/5000 speed-attacker itself and turns all subsequent Samurai into one. Top that with Bazagaberg and you can mount a very solid assault.
The removal options are very well rounded. The two Bolmeteus have a very strong on-attack removal effect, which takes care annoying blockers and other early-game stuff. Flameburn and Bazagaberg supplement this when your opponent really starts to swarm. Finally, it can always fall back of it's very solid trigger defenses, Scrapper and Snare.
The base build has a lot of room for improvement. Personally I would throw in couple of 'Valkerios Samurai Dragon' for a devastating speed-attacking dragon swarm. I would also replace the lithographs with pixie coccon for more versatility late-game. Also, Bolshack Yamato Dragon doesn't seem like a bad option with it's native speed attacker.
Octgn deck file: DMC-59 Samurai Ambitious.o8d (1.24 KB)
Creatures: 20
4x Ryoma Giant
4x Kirino Giant
3x White, Blastflame Crimson Lord
3x Bolmeteus Samurai Dragon
2x Bolmeteus "Kensei" Dragon
2x Flameburn Dragon
2x Bazagaberg "Hayate" Dragon
Spells: 16
4x Hell's Scrapper
4x Faerie Life
4x Living Lithograph
4x Natural Snare
Gears: 4
4x Dragon Gear - Zangeki Mach Armor
Definitely one of my most favorite of the DMC decks. Samurai Ambitious is built around the combo between Bolmeteus 'Samurai' Dragon and Zangeki Mach Armor. This build is very fast-moving and aggressive, and can lay waste to the opponent's shields and field quickly. However, it quickly runs out of steam later on in the game due to lack of draw, combined with dead draws. It is also vulnerable early on, and reliant on it's trigger defense and acceleration cards for the first few turns.
There are a lot of 4x and 3x here, and just a few 2x, shows that the build is highly focused on it's main combo. The mana curve is interesting in that there are absolutely no 3-drops. To compensate for that, there are eight 2-cost acceleration cards. Ideally you would want to accel on turn 2, then go for either Dragon Gear or Kirino Giant on turn t3, followed by either Ryoma or Bolmeteus for the big hit. This setup cannot be guaranteed, and missing the t2 acceleration can mean auto-lose in many cases. Getting the perfect progression however, can result in an auto-win, so it all balances out.
Zangeki Mach Armor is a very solid play anytime in the game. Uncrossed, it reduces the cost of all samurai and dragons, making Hayate, Kensei and Ryoma more easily playable. When crossed, it makes all your samurais and dragons into speed attackers. Bolmeteus can auto-cross with this, turning it into a natural speed-attacker; Ryoma Giant can auto-cross as well, although the requirements are different. The other option for speed is White, Crimson Lord. It's a solid 5/5000 speed-attacker itself and turns all subsequent Samurai into one. Top that with Bazagaberg and you can mount a very solid assault.
The removal options are very well rounded. The two Bolmeteus have a very strong on-attack removal effect, which takes care annoying blockers and other early-game stuff. Flameburn and Bazagaberg supplement this when your opponent really starts to swarm. Finally, it can always fall back of it's very solid trigger defenses, Scrapper and Snare.
The base build has a lot of room for improvement. Personally I would throw in couple of 'Valkerios Samurai Dragon' for a devastating speed-attacking dragon swarm. I would also replace the lithographs with pixie coccon for more versatility late-game. Also, Bolshack Yamato Dragon doesn't seem like a bad option with it's native speed attacker.
Octgn deck file: DMC-59 Samurai Ambitious.o8d (1.24 KB)