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Post by nitrox on May 18, 2016 17:52:57 GMT
-Master of Miracles-
A Door of Miracle and Mystery + Hogan Blaster build for Set39.
Main deck:
Accel: 4x Faerie Life 3x Seventh Tower
Spam engine: 4x Hogan Blaster 4x The Door of Miracle and Mystery 1x Positron Sign
Fatties: 2x Bolshack Cross NEX 4x Spell Del Fin, Light Divine Dragon 3x Cyber A Irons 3x Baban Ban Ban, Earth's Blessing 3x Terradragon Zalberg 2x Dorvolan, the Battle Attacking Dragon Rider 3x El Dorado, Spirit of Taiga
Kills and stuff: 2x Hyperspatial Storm Hole 2x Apocalypse Day
Hyperspatial Deck:
1x Bolmeteus 'Young Samurai' Dragon, Temporal Samurai 1x Storm Kaiser Double Cross, Temporal Kamikaze 1x Bolshack Dragon, the Temporal Blaze 1x Diabolos Zeta, Temporal Ruler
It's designed such that most of the creatures spammed with Door/Blaster should provide you with HUGE advantages if you're able to get them out on T5, like Irons, Baban and Del Fin. Zalberg can be good too, and El Dorado is devastating if you're holding some spam spells in hand.
In any case, it's just a fun deck, just...try not to get Faerie Life with Hogan Blaster, ok? XD
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Post by emily_kr on May 27, 2016 16:16:55 GMT
Hogan nd door unrestricted? wow...gonna try this deck once i get octgn to work...
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Post by nerafim on May 31, 2016 10:09:54 GMT
There's so much that can be said and went into regarding this strategy type and why it works and such, since there are a lot of ways to do it, but because of this also some slight to huge mistakes can find their way in through cards and copies that are kind of eh.
Yours is overall looking ok, I just personally prefer to do one thing better instead of a little bit of everything/lots of different stuffs since this is a very random based system, Hogan and Door. Going into details on this might be tedious but yueah, but just saying you might find randomly inapporpiate creatures being played at all the wrong times ;p.
One thing I can say for sure is that Day is just wrong for the decktype as it completely goes against it. Plus I think too many people use it as a crutch even when they can't actually sustain its purpose.
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Post by nitrox on May 31, 2016 11:02:39 GMT
Well yeah, it's not very...competitive since the bigger and badder fatties are yet to come to OCTGN. Just put together a build that could be done with the current things. And well, you won't believe the spamming going on in the meta, so I just HAD to put day in there ahahah, it's real fun to nuke everything xD
Even tried a bit of Fortification Against Barrage and Ambush at one point, but...that just made things even more random xD
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Post by rujardragon on May 31, 2016 23:32:19 GMT
Go ham on the Positron sign!!
A lot of people feel 10 removals = decent prep for aggressive matchups.
10 summons is less assured, but still ridiculous.
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Post by nerafim on Jun 1, 2016 18:56:35 GMT
Well yeah, it's not very...competitive since the bigger and badder fatties are yet to come to OCTGN. Just put together a build that could be done with the current things. And well, you won't believe the spamming going on in the meta, so I just HAD to put day in there ahahah, it's real fun to nuke everything xD Even tried a bit of Fortification Against Barrage and Ambush at one point, but...that just made things even more random xD
Lol, I wasn't trying to imply that it's not competitive at all....quite the opposite, it's top tier and one of the strongest decktypes in format. I mean this was the block that literally cemented the core of the strategy, what else do you need? I even found strong, awesome ways to do it for 35 or bellow, just because Door alone is that great.
What I meant to say is that, for fun or "srs bzns", the best way to do this deck will always be to have a clear goal and All In on a certain thing than to randomly do everything. Well, if you went into building this just for fun and not expecting it to get anywhere, this was a fun way to do it, sure....so I at least should point out the decktype is hella strong then ;p.
Fortification is probably the best removal for the decktype in general, but not without Darkness, plus you don't really need "OMG Panic!" type removal with this strategy. Day is crutchy regardless of meta, because...well for one you are going to depend on it as lucky draw at right time and then hoping no disruptions happen, so that's too random, and I mean this objectively, not just as my preference. If you do this decktype well, and especially with Fire, you really should have better ways to do mass removal.
Also BanBan can randomly deck you out, lol. And not sure 3 Random Zalbergs are pulling their weight even in matchups where manaburn is good. Also I too think maxing Positron is cool, if not for any other reason than "more ST mana accel" and would at least justify the BanBan more.
These are about all the advices I can think of for this list without "changing it too much" and the decktype in general, my last one was kind of eh, as I was just passing through lol. Good luck.
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Post by nerafim on Jun 1, 2016 21:05:39 GMT
Go ham on the Positron sign!! A lot of people feel 10 removals = decent prep for aggressive matchups. 10 summons is less assured, but still ridiculous.
Huh? Oh right, this is something Tom would say. Lmao! Almost ignored it...Uh, 10 summon triggs is flat out, strictly better than "removal" triggs for offense matchups, especially if you know it's going to be the strongest thing on the field. It just makes obvious, tactical sense...It's not just "decent" either, it's the best choice.
Idk which "a lot of people" you are getting this from, but it's not unlike masses to be wrong, and it's kind of disappointing you would believe them so easily...
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Post by rujardragon on Jun 19, 2016 4:10:28 GMT
Go ham on the Positron sign!! A lot of people feel 10 removals = decent prep for aggressive matchups. 10 summons is less assured, but still ridiculous.
Huh? Oh right, this is something Tom would say. Lmao! Almost ignored it...Uh, 10 summon triggs is flat out, strictly better than "removal" triggs for offense matchups, especially if you know it's going to be the strongest thing on the field. It just makes obvious, tactical sense...It's not just "decent" either, it's the best choice.
Idk which "a lot of people" you are getting this from, but it's not unlike masses to be wrong, and it's kind of disappointing you would believe them so easily...
Haha ok hope you're doing well man. Glad you agree with the suggestion
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Post by nerafim on Jun 23, 2016 20:58:15 GMT
Haha ok hope you're doing well man. Glad you agree with the suggestion Well I severely disagreed with the implication that presence/creature triggers are worse than "removal", since they do so much more, especially in a Hogan Door deck. But I agree with the original list that had 11 Triggers (15 total), so I just thought it was odd you would recommend 1 less. But I suppose math was never really your strong point ;p...It's all good though, plus or minus 1x Positron Sign is one of those things that is within the margin of "doesn't matter", but I like the creature space more.
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