Post by nitrox on Nov 24, 2015 15:58:46 GMT
Here's an evo-focused Marco beatdown. Fire and Water.
Blazing speed!
3x B-Boy, the Explosive
2x Max, Crimson Blade Lord
3x Valdrill, Armor of Fury
3x Mach Phoenix, Super-Alloy
4x Dacity Dragoon, Explosive Beast
Liquid pain!
1x Emeral
4x Qurian
3x Genius Janit, of the Hidden Blade
2x Emperor Maribel
3x Emperor Marco
2x Maxwell Z, the Super-Electric
2x Ice Lance - Paladin Spear
4x Aqua Surfer
...and some sparkling rainbows...
4x Pipippi, Electro-Riser
Mana curve:
1
2 -- -- -- --
3 -- -- -- -- -- -- -
4 -- -- --
5 -- -- -
6 -- -- -- --
It's a beatdown that heavily relies on evolution creatures. Great chance of a Pipippi on-attack draw, with 15 evos. Pipippi is a Cyber Lord as well, so it also serves as a good bait. Other usual cards for hand replenishment include Qurian and Marco. Janit, Maribel and the 8 trigger creatures provide offensive as well as defensive/stalling capability.
Maxwell does huge damage to spell-heavy controls and can be summoned on turn 5 with the soulshift on a Janit, Qurian or used-up Maribel. It can lock trigger spells as well.
Ice Lance is there to counter blocker heavy and/or Heaven's Gate builds. And since these gears are the only 2 non-creature cards, Valdrill and Mach Phoenix have a 95% chance for successful evolution, and even more if you've already drawn one or two Ice Lances. They effectively serve as speed attackers, but with 2 advantages: One, B-Boy enables you to summon these cost 4 evos on turn 3, and two, they can be drawn using Pipippi.
There's a third but rather rare-case advantage as well - They're both origins, so Maribel can evolve on those to use the bounce meteorburn twice.
Lastly, I usually replace some Aqua Surfers and Dacity Dragoons with Baiken if playing against darkness controls. A surprise double-breaker coming outta nowhere to support an assault deck means game over if you catch the opponent unprepared.
Blazing speed!
3x B-Boy, the Explosive
2x Max, Crimson Blade Lord
3x Valdrill, Armor of Fury
3x Mach Phoenix, Super-Alloy
4x Dacity Dragoon, Explosive Beast
Liquid pain!
1x Emeral
4x Qurian
3x Genius Janit, of the Hidden Blade
2x Emperor Maribel
3x Emperor Marco
2x Maxwell Z, the Super-Electric
2x Ice Lance - Paladin Spear
4x Aqua Surfer
...and some sparkling rainbows...
4x Pipippi, Electro-Riser
Mana curve:
1
2 -- -- -- --
3 -- -- -- -- -- -- -
4 -- -- --
5 -- -- -
6 -- -- -- --
It's a beatdown that heavily relies on evolution creatures. Great chance of a Pipippi on-attack draw, with 15 evos. Pipippi is a Cyber Lord as well, so it also serves as a good bait. Other usual cards for hand replenishment include Qurian and Marco. Janit, Maribel and the 8 trigger creatures provide offensive as well as defensive/stalling capability.
Maxwell does huge damage to spell-heavy controls and can be summoned on turn 5 with the soulshift on a Janit, Qurian or used-up Maribel. It can lock trigger spells as well.
Ice Lance is there to counter blocker heavy and/or Heaven's Gate builds. And since these gears are the only 2 non-creature cards, Valdrill and Mach Phoenix have a 95% chance for successful evolution, and even more if you've already drawn one or two Ice Lances. They effectively serve as speed attackers, but with 2 advantages: One, B-Boy enables you to summon these cost 4 evos on turn 3, and two, they can be drawn using Pipippi.
There's a third but rather rare-case advantage as well - They're both origins, so Maribel can evolve on those to use the bounce meteorburn twice.
Lastly, I usually replace some Aqua Surfers and Dacity Dragoons with Baiken if playing against darkness controls. A surprise double-breaker coming outta nowhere to support an assault deck means game over if you catch the opponent unprepared.