Core combo: 4x Kodamanma, Gil Gil Puppet 1x Emeral 4x Dual Shock Dragon
Early attackers: 4x Deadly Fighter Braid Claw 2x Smash Warrior Stagrandu 4x Hot Spring Crimson Meow 2x Jasper, the Stubborn 2x Shooting Exedrive
Misc Resources/Removal: 2x Red Scorpion, Electro-mech 3x Tick Tick, Swift Viral Swordfighter 3x Cosmo Cebu Lambda, the Super Electromagnetic 2x Hyperspatial Shooting Hole
Triggers: 2x Intense Vacuuming Twist 2x Aqua Surfer 1x Super Explosive Duel Fire 2x Piara Heart
Hyperspatial Deck(6 cards)
2x Gaial Kaiser 2x Gaial Kaiser, the Victorious 1x Red ABYTHEN Kaiser 1x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther
With 32 fire cards in the deck, pulling off a Turn 2 Dual Shock dragon with Emeral/Kodamanma is very likely. People mostly go mono-fire with this, but I'm trying out water here for more stability and resources for mid-late game. Still testing.